December 20, 2011
December 19, 2011
Town Square clipping
I need to continue to breathe life into this thing, so here is a rough clipping. The magical town square, composed of tooth shaped bricks and other whimsical dental elements, that I did up for a book I'm working on. It's seen through a window in the story, so most of the detail is focused in the foreground.
December 5, 2011
November 9, 2011
October 24, 2011
October 20, 2011
October 19, 2011
Super/Caricature Cars
I had done this rough Mustang sketch as a sort of job proposal for a series of caricature cars. The client didn't end up launching the project, but I actually think this is a service I will begin providing eventually. Custom designing cars in this style is popular amongst auto enthusiast and something I've always enjoyed seeing - it's fun to do as well.
Will certainly be coloring and rendering this out once I get some time.
Will certainly be coloring and rendering this out once I get some time.
October 15, 2011
September 23, 2011
September 22, 2011
September 21, 2011
Spam Sushi Can
Some commercial artwork I did for a project, the client needed an illustration of this Spam sushi-style can.
I drew this in Illustrator as they needed vector-based artwork. The more I work in Adobe Illustrator, the less I hate it. It's definitely great for creating line art, I've noticed that the brush tool works extremely well with a stylus - and they actually have some really nice brushes now. The possibility of me using it for my own personal projects grows stronger every time I'm forced to whip it out for work.
I drew this in Illustrator as they needed vector-based artwork. The more I work in Adobe Illustrator, the less I hate it. It's definitely great for creating line art, I've noticed that the brush tool works extremely well with a stylus - and they actually have some really nice brushes now. The possibility of me using it for my own personal projects grows stronger every time I'm forced to whip it out for work.
September 11, 2011
Vector Sketches
I've been doing a lot more in Illustrator, trying to produce Vector art. As far as work goes, this stuff seems to be in pretty high demand. Here are a few quick vector sketches I did for a job recently. These take around 10 minutes each - it's nice to get fast, painless, and straightforward projects sometimes!
September 7, 2011
August 30, 2011
August 28, 2011
August 24, 2011
August 13, 2011
August 4, 2011
July 28, 2011
Flash Game Art II
Here's a follow up to the last Flash Game Art post a few weeks ago. This is the background/level and character design for a vertical platformer I worked on. The goal is to jump from drum to drum until you reach the top of the level, which gets progressively higher as you advance.
You'll notice one of the background layers (silhouette) is similar to one of the last ones - both games take place in the same world. On the top left you can see a few sky bg variants that get generated randomly level to level, along with matching rim and area lights on the crowd silhouettes. There are 3 different drum platforms - however I developed it so that the two regular drums get generated with random width sizes, within a pretty small margin (like 10-15%) so that they don't look akward nor does every one look exactly the same.
Below you can see the character design, you start off as Plain Jane, and as you advance your character slowly rocks out her gear level to level for the most part until the decking is done.
And of course, a couple of enemy designs. What kind of obstacles would you find around a drum set that constitute as enemies? Dust bunnies and flies naturally!
You'll notice one of the background layers (silhouette) is similar to one of the last ones - both games take place in the same world. On the top left you can see a few sky bg variants that get generated randomly level to level, along with matching rim and area lights on the crowd silhouettes. There are 3 different drum platforms - however I developed it so that the two regular drums get generated with random width sizes, within a pretty small margin (like 10-15%) so that they don't look akward nor does every one look exactly the same.
Below you can see the character design, you start off as Plain Jane, and as you advance your character slowly rocks out her gear level to level for the most part until the decking is done.
And of course, a couple of enemy designs. What kind of obstacles would you find around a drum set that constitute as enemies? Dust bunnies and flies naturally!
July 21, 2011
July 14, 2011
Raziel Sketch
I got a request for a Raziel and Kain sketch, and although I did it - I much preferred the Raziel character. I have never played the games and am not really familiar with the characters so I had to just roll with what I could find online.
July 10, 2011
Flash Game Art
Here is some background and level artwork for a mini side-scrolling game I worked on in Flash.
I included some breakdowns - on the left side you can see how the different repeating background layer panels are broken up for the parallax effect during gameplay.
The sidewalk platform gets randomly generated at different lengths and heights. The length chooses a random number and then uses it to pick from a random combination out of the 4 different "middle" segments, which I designed to be stitched seamlessly together regardless of how many or in which order they are used. Those get placed between the two "end" segments, the whole thing gets positioned at a random height - and like magic you are creating sidewalk platforms on the fly.
Throw in the different obstacles you see near the bottom at random and you have an on-rails side scrolling skateboard game. The character is in his standard pose below.
I included some breakdowns - on the left side you can see how the different repeating background layer panels are broken up for the parallax effect during gameplay.
The sidewalk platform gets randomly generated at different lengths and heights. The length chooses a random number and then uses it to pick from a random combination out of the 4 different "middle" segments, which I designed to be stitched seamlessly together regardless of how many or in which order they are used. Those get placed between the two "end" segments, the whole thing gets positioned at a random height - and like magic you are creating sidewalk platforms on the fly.
Throw in the different obstacles you see near the bottom at random and you have an on-rails side scrolling skateboard game. The character is in his standard pose below.
July 1, 2011
June 22, 2011
June 13, 2011
June 9, 2011
May 26, 2011
May 24, 2011
Illustrations for K-Rob ESPN Video
A few sketches used in a video interview with Kevin Robinson
(Pro BMX) for ESPN.com.
http://espn.go.com/video/clip?id=6580701
(Pro BMX) for ESPN.com.
May 15, 2011
Wacom Cintiq vs Monitor Color
It seems the common consensus is that artists out there have been frustrated by the difference in colors displayed on the Wacom Cintiq compared to a typical monitor. For me personally, at times it has been pretty frustrating - more so before I realized what was even happening.
After completing an illustration on the Cintiq, upon displaying it on a regular monitor - which is what everyone else in the world will use to see it - suddenly it seems over-saturated, and some hue's get pretty drastically altered... it's definitely not what you saw when you were coloring it on your Cintiq. There is a technical explanation, but rather than dwell on that I've proceeded over the course of time to try to develop a reasonable work around. (I will also note that color calibration devices, etc. aren't a solution. This is because the problem isn't related to any adjustable settings accessed through your monitor's interface or the Windows system controls - it's just the difference in raw technology used to display pixels on the monitors.)
Aside from all the obvious things you would jump to in order to troubleshoot the problem - such as calibrations, profiles, control panel settings, drivers, inputs and outputs, even cables...
One thing I tried was creating a series of actions recorded in photoshop, to convert the saturation, hues, and other properties in the image so that it would translate. It wasn't really feasible, if even possible, to tune a set with one single formula that could simply convert every image. Even the best conversions could never really get you completely there, especially with a flattened image.
So this is my best solution, and it has been working very well for me so far. One panel in Photoshop I never really utilized, and apparently took for granted, is the Navigator panel. By giving you a preview of your image in realtime, and allowing you to maximize it as large as you want - you can use it as a clone of your document to display on your regular monitor. Being able to see what your color will truly look like when viewed on a monitor as you are working is really the best way to manage things so you can adjust accordingly and know what to expect!
I've included an image below demonstrating the setup, and also the variation in color in a piece I'm currently working on. In this one for example - the color of my sky is completely different across the 2 screens, which dramatically changes the mood I'm going for... things like this are crucial to know ahead of time!
I've done a lot of googling and haven't seen much in the way of actual workarounds, please share if you have any of your own.
After completing an illustration on the Cintiq, upon displaying it on a regular monitor - which is what everyone else in the world will use to see it - suddenly it seems over-saturated, and some hue's get pretty drastically altered... it's definitely not what you saw when you were coloring it on your Cintiq. There is a technical explanation, but rather than dwell on that I've proceeded over the course of time to try to develop a reasonable work around. (I will also note that color calibration devices, etc. aren't a solution. This is because the problem isn't related to any adjustable settings accessed through your monitor's interface or the Windows system controls - it's just the difference in raw technology used to display pixels on the monitors.)
Aside from all the obvious things you would jump to in order to troubleshoot the problem - such as calibrations, profiles, control panel settings, drivers, inputs and outputs, even cables...
One thing I tried was creating a series of actions recorded in photoshop, to convert the saturation, hues, and other properties in the image so that it would translate. It wasn't really feasible, if even possible, to tune a set with one single formula that could simply convert every image. Even the best conversions could never really get you completely there, especially with a flattened image.
So this is my best solution, and it has been working very well for me so far. One panel in Photoshop I never really utilized, and apparently took for granted, is the Navigator panel. By giving you a preview of your image in realtime, and allowing you to maximize it as large as you want - you can use it as a clone of your document to display on your regular monitor. Being able to see what your color will truly look like when viewed on a monitor as you are working is really the best way to manage things so you can adjust accordingly and know what to expect!
I've included an image below demonstrating the setup, and also the variation in color in a piece I'm currently working on. In this one for example - the color of my sky is completely different across the 2 screens, which dramatically changes the mood I'm going for... things like this are crucial to know ahead of time!
I've done a lot of googling and haven't seen much in the way of actual workarounds, please share if you have any of your own.
May 11, 2011
April 28, 2011
April 26, 2011
April 8, 2011
March 31, 2011
March 22, 2011
March 10, 2011
March 1, 2011
February 24, 2011
bw frog animation
A little hand drawn piece I did in flash as the intro for a website - cleaned up the animation a bit today.
February 16, 2011
January 4, 2011
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