July 28, 2011

Flash Game Art II

Here's a follow up to the last Flash Game Art post a few weeks ago. This is the background/level and character design for a vertical platformer I worked on. The goal is to jump from drum to drum until you reach the top of the level, which gets progressively higher as you advance.

You'll notice one of the background layers (silhouette) is similar to one of the last ones - both games take place in the same world. On the top left you can see a few sky bg variants that get generated randomly level to level, along with matching rim and area lights on the crowd silhouettes. There are 3 different drum platforms - however I developed it so that the two regular drums get generated with random width sizes, within a pretty small margin (like 10-15%) so that they don't look akward nor does every one look exactly the same.











Below you can see the character design, you start off as Plain Jane, and as you advance your character slowly rocks out her gear level to level for the most part until the decking is done.







And of course, a couple of enemy designs. What kind of obstacles would you find around a drum set that constitute as enemies? Dust bunnies and flies naturally!

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