March 26, 2012

Background Design Concepts (Futuristic)

Some rough scenes I clocked up for the newest animation. This time I used a combination of cel shaded 3D models and illustrations, to "cheat" since the overall look for the video is 2D. This should make general execution easier throughout development being able to render things out at different angles on the fly without having to redraw them every time I want to play with a new camera shot.


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